
The Tasks tab is for creating and assigning tasks to users. There are 3 sections:
Filters *
There is a hidden filters section that you can reveal by clicking on the little arrow symbol.
Filter Options
Refresh – Refreshes the list of tasks shown.
Search By – Is a dropdown list of available filters for the Search Bar just below it.
Search Bar – Type what your looking for from the list of tasks and all other tasks that don’t match will be filtered out.
Include Inactive Artist – Check this if you want to include tasks that are assigned to inactive users.
By Artist – Filter out all tasks except the ones that are assigned to this selected artist.
Active Tasks Only – This will filter out all inactive tasks.
Status check box filters:
Ready Waiting In Progress Omit Pending Review | Internal Review Approved Supervisor Approved Revision Pause |
Keep Select After Change – Having this option enabled will just keep your selections selected after changes are made.
Buttons Bar *
There are 2 buttons in this section:
- New Task – Opens the “* Create New Task” user interface.
- Remove Tasks – Clicking this button will remove the selected tasks.
Task List *
This section of the UI displays all the tasks based on your filters. The data is laid out in a table format, listed top to bottom. The columns that can be modified are: Description Department Artist Followers Status Start Date Due Date Active To modify a column, double click the item in that column.

Create New Task UI

Create tasks for projects (scenes) or assets (builds) easy using this create tasks UI.
The options are as follow:
- Job – Select the job you want this task to belong to. (By default, this fields is locked to the current Job you have selected in the Project manager)
- Type – Decide whether this task is a Build task or a Scene task.
- Build – For assets and elements
- Scene – For project specific levels.
- Task Category – Choose from a list of task categories, for example:
- animation (Scene)
- lighting (Scene)
- model (Build)
- rig (Build)
- Entity Category – This list will change depending on the task Type.
- Scene Entity Categories :
- Feature
- Commercial
- Series
- Game
- VR
- Web
- Venue
- Build Entity Categories are based on the categories you create in the Asset Manager.
- Scene Entity Categories :
- Entity – For a Scene, this would be the project name. For Build, this would be the asset name or element name.
- Scene (Scene) – This is the level in the project you want the task made for.
- Scene Task Name (Scene) – This is a list of sub-tasks correlating to the Task Category. For Scenes, this is super convenient to be able to add multiple tasks of a similar category to levels. An example of this would be:
- A project has a shot with digital characters, vehicles and moving props. Instead of having one artist doing all the work for that shot, you can separate the animation task to multiple sub-tasks so that more animators can work on the same shot but not have to work in the same file.
- Build Type (Build) – “3D” for assets, “2D” for elements.
- 3D Branch (Build) – If the task type is “build” and the build type is “3D” then this field will appear to allow you to select the branch for the asset you want tasked.
- Build Task Name – This is the asset variation or element type you want the artist working on.
- 3D Grade (Build) – This is the grade (quality level) selection of the asset part. For example:
- proxyRig (low level quality rig for previz animations)
- animRig (higher quality rig for final animations)
- Status – The initial status of the task.
- Description – Describe the task. It is best to put in as much clear detail as you can in a task so the artist has a clear understanding as to what is needed.