
The Scene Builder tab is for setting up configurations and pre-assigning assets to an initial scene file. It is comprised of 6 sections:
Task Selection Bar *
Task - The main task for the level selected. Sub Task - A sub task of the main task. Software - The application you want to launch the scene file in.
Add Asset Bar *
Add Asset - This will launch the "* New Asset" user interface. Remove Asset - This button will remove the selected asset from the asset list.
Asset List *
You can see all the assets assigned to the selected scene level in this area. They are listed in Tree format so each row can drop down and reveal more data.
Modification Bar *
Add Item - This will open the "New Modifier" window that lets you choose a modifier to add to the scene file setup.Remove Item - Will remove the selected modifier in the modifier list. Add Slot - You can create your own custom spec for the selected modifier.
Default Slots - This will attempt to guess what fields might be needed for the selected modifier and add it to the specifications list. Save - This will save the changes to the modifiers.
Modifier List *
This is the list of modifiers for the selected scene level.
Modifier Spec *
The specs for the modifiers.
New Asset

The UI is fairly simple. Going from left to right, you would;
- select the asset category followed by the asset name just below it,
- then pick which of the branches you want of that asset,
- and for each branch of the asset, you will get to setup;
- Variation
- Segment
- Grade
- Format
- Version
- Instance (how many times this asset will be imported/referenced into the initial scene file)
- Instance Prefix (Optionally, add a prefix to the instances of the asset within the initial scene file)
Then press the “Add” button at the bottom of the ui and that will assign this asset, with the settings, to your scene file.